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    Fortress Al-Mir

    by Tower Curator

    Ancient legends tell of a time where magic was plentiful, gods walked alongside mortals, and monsters lurked in every shadow. A time of romance and a time of war. A time where empires stretched to the skies.

    Arkk lives in far more mundane times. Residing within an obscure village in the middle of nowhere, he spends his days farming, hunting, and talking with anyone who happens to pass through, eagerly devouring as many wondrous stories as he can. His most adventurous days involve practicing magic, much to the chagrin of anyone in the vicinity. Poor and unskilled, only in his wildest dreams did he imagine leaving his small village.

    While hunting with his childhood friend, they stumble across a band of raiders preparing to attack their village. Desperate to return in time to warn the other villagers, Arkk takes a shortcut through the Cursed Forest where nothing grows and nothing lives. Arkk had no reason to believe otherwise until he stumbles across ruins from an age long past and the monster hailing from the olden days.

    A bargain is made. A deal is struck. Arkk didn’t understand the ramifications of his agreement or the enemies it would create. Nevertheless, he has always been one to take advantage of every opportunity. The ruins he found represent the opportunity of a lifetime.


    Cover art by Geraldo Prado


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    1. The Hunt
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    2. The Cursed Forest
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    3. Fortress Al-Mir
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    4. Langleey Village
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    5. Contract
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    6. The Defense of Langleey
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    7. Discussions and Promises
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    8. Plots and Plans
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    9. Fortress Al-Mir’s New Room
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    10. Orcs and Offers
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    11. The Barrows
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    12. The Chieftain
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    13. Aftermath of the Barrows
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    14. Harvest
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    15. Leaving Langleey
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    16. The City of Cliff
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    17. Investigating the Leads
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    18. Explorations and Gambling
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    19. The Inquisition of the Light
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    20. Viscount Wesley
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    21. Departure
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    22. Fortress Maintenance
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    23. Visit to Cliff Aftermath
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    24. Magical Experiments
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    25. Darkwood Burg
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    26. The Viscount’s Daughter
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    27. Storm Delay
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    28. Monsters in the Woods
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    29. Reinforcements
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    30. The Best Defense
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    31. Flight from Darkwood
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    32. Darkwood Defense Aftermath
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    33. Evocation
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    34. Fortress Construction
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    35. Recruitment
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    36. Confrontation
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    37. A Return Home
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    38. The Ruins of Fortress Al-Mir
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    39. Silver City
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    40. The Mines of Silver City
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    41. Mesmeratic Magic
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    42. Silver City Aftermath
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    43. The Evening Before
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    44. Sick Tension
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    45. Fresh Air
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    46. Invasion
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    47. Turning Up The Heat
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    48. Inquisitorial Support
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    49. The Flame Witch
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    50. Settling In
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    51. Inquisition Expedition Aftermath
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    52. Reassessment
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    53. Moonshine Burg
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    54. Visibility
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    55. Bandit Lord
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    56. Turnabout
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    57. Readying Up
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    58. Slavers
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    59. Freedom
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    60. Slaver Aftermath
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    61. Plans and Preparations
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    62. Return to the City of Cliff
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    63. Fallen Plans
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    64. Scouting Mission
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    65. Interviews
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    66. Recruits and Tea
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    67. The Duke’s Manor
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    68. The Party, Interrupted
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    69. The Party, Intercepted
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    70. The Party, Interloper
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    71. The Party, Incinerated
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    72. Aftermath of the Duke’s Party – HawkwoodAftermath - Hawkwood
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    73. Aftermath of the Duke’s Party – VroxAftermath - Vrox
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    74. Aftermath of the Duke’s Party – SuleAftermath - Sule
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    1. Shadow of the Elm Mountains
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    2. Siege of Elmshadow
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    3. Holding Steady
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    4. Master Inquisitrix Sylvara Astra
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    5. Magical Bombardment
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    6. Night Assault
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    7. Rays of Gold
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    8. The Wall Falls
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    9. Critical Morale
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    10. Siege of Elmshadow Aftermath
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    11. Butterflies
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    12. Blackout
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    13. Fissure in the Sky
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    14. Xel’atriss, Lock and Key
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    15. A Whole New World
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    16. Wasteland
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    17. Alien
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    18. History Lesson
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    19. Interrogation
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    20. Alarm
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    21. Fissure Aftermath
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    22. The Duke’s Manor, Aflame
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    23. Exfiltration
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    24. The Broken Sky
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    25. Resolutions
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    26. Something Burning
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    27. A Gleeful Reunion
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    28. Losses
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    29. Dragonflight
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    30. Bombardment
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    31. A Gleeful Aftermath
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    32. New Hostility
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    33. Priscilla
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    34. Forward Thinking
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    35. Unrest
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    36. Walking Fortress Istanur
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    37. Fruits of Research
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    38. The Powers of the Pantheon
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    39. Riots
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    40. Unrest Aftermath
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    41. Under New Management
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    42. Walking Fortress Al-Lavik
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    43. Counter Ambush
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    44. The Sacred Armor of Inner Strength
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    45. Underworld Exploration
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    46. Protection
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    47. The Unilluminable Room
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    48. Weapons Testing
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    49. The Trembling Earth
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    50. The Walking Fortress Aftermath
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    51. Shadow Forge
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    52. Arms Training
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    53. Return to Elmshadow
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    54. Phase One – Reconnaissance and PreparationPhase One - Recon and Prep
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    55. Phase Two – Divide and Provoke
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    56. Phase Three – Assault
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    57. Phase Four – Siege
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    58. Phase Five – Capture
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    60. Maintaining Order
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    63. Passing Time
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    64. Scrying Team
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    67. Research and Development
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    68. Arrival in Mystakeen
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    18. Running the Gauntlet
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    19. The Final Hurdle
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    21. Day of the Dead Aftermath
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    22. The Wishing Well
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    23. Boon
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    24. The King’s Royal Army
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    25. Rejection
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    26. Figure Line
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    27. The Necropolis
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    28. The First and Last Primeval Lord
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    29. Permafrost
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    30. Acquiring Allies Aftermath
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    31. Traitors All Around
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    32. Drills
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    33. Arms and Armory
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    34. Enlightenment
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    35. A Lesser Servant’s Adventures Through the AnvilAdventures of a Lesser Servant
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    36. Sabotage
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    37. Emergency Rescue Operation
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    38. A Missing Leader
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    39. Crash
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    40. Saved
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    41. Opening Act
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    42. Fallen
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    43. Hunt
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    44. Emergency Aftermath
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    45. Life-Death-Undeath
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    46. Contracts and Constructs
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    47. Welcome Home
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    48. Things Are Seldom What They Seem
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    49. Desertion and Demises
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    50. Forward March
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    51. Concurrent Operations
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    52. Hell March
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    53. No Plan Survives Contact
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    54. Hunkered Down
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    55. Reinforcements Arrive
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    56. Fulcrum
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    57. Descendant
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    58. Eggs
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    59. Collapse
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    60. Interlude on the Ground
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    61. Fracture
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    62. The Beginning of the End
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    63. Meditations on the Battlefield
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    64. Maze of Infinite Paths
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    65. Thinning the Barrier
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    66. Magic Toxicity Levels
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    67. Interlude with the Grunts
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    68. Trekking Homeward
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    69. Race Condition
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    70. A Glimpse Into the Realms
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    71. Fortress Under Attack
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    72. Return to Fortress Al-Mir
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    73. Takedown
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    74. Boundary Break
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    75. Lightning Rod
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    76. The Empress
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    77. Dealing with Armies
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    78. Eternal Optimism
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    79. A Kingdom Fallen
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    80. The End of an Empire
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    81. The Great War Aftermath – Chernlock
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    82. The Great War Aftermath – Mystakeen
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    83. The Great War Aftermath – Al-Mir
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    84. The Stars
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    85. The Lines
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    86. The Constellation
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    87. Epilogue
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    1. Lost
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    1. Fortress Al-Mir Conclusion: Hello everyone! That is a wrap on Fortress Al-Mir. I’m quite proud of this one, quite pleased with how it went. However, this post will probably contain…

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