
Fortress Al-Mir
Ancient legends tell of a time where magic was plentiful, gods walked alongside mortals, and monsters lurked in every shadow. A time of romance and a time of war. A time where empires stretched to the skies.
Arkk lives in far more mundane times. Residing within an obscure village in the middle of nowhere, he spends his days farming, hunting, and talking with anyone who happens to pass through, eagerly devouring as many wondrous stories as he can. His most adventurous days involve practicing magic, much to the chagrin of anyone in the vicinity. Poor and unskilled, only in his wildest dreams did he imagine leaving his small village.
While hunting with his childhood friend, they stumble across a band of raiders preparing to attack their village. Desperate to return in time to warn the other villagers, Arkk takes a shortcut through the Cursed Forest where nothing grows and nothing lives. Arkk had no reason to believe otherwise until he stumbles across ruins from an age long past and the monster hailing from the olden days.
A bargain is made. A deal is struck. Arkk didn’t understand the ramifications of his agreement or the enemies it would create. Nevertheless, he has always been one to take advantage of every opportunity. The ruins he found represent the opportunity of a lifetime.
Cover art by Geraldo Prado
- The Hunt 2,686 Words
- The Cursed Forest 3,718 Words
- Fortress Al-Mir 2,799 Words
- Langleey Village 4,348 Words
- Contract 2,487 Words
- The Defense of Langleey 3,877 Words
- Discussions and Promises 5,080 Words
- Plots and Plans 4,047 Words
- Fortress Al-Mir’s New Room 3,169 Words
- Orcs and Offers 3,644 Words
- The Barrows 4,255 Words
- The Chieftain 2,530 Words
- Aftermath of the Barrows 5,073 Words
- Harvest 4,084 Words
- Leaving Langleey 3,734 Words
- The City of Cliff 3,258 Words
- Investigating the Leads 3,416 Words
- Explorations and Gambling 3,845 Words
- The Inquisition of the Light 3,267 Words
- Viscount Wesley 2,800 Words
- Departure 3,535 Words
- Fortress Maintenance 3,793 Words
- Visit to Cliff Aftermath 2,802 Words
- Magical Experiments 4,446 Words
- Darkwood Burg 3,827 Words
- The Viscount’s Daughter 3,708 Words
- Storm Delay 3,056 Words
- Monsters in the Woods 4,032 Words
- Reinforcements 2,953 Words
- The Best Defense 3,720 Words
- Flight from Darkwood 2,804 Words
- Darkwood Defense Aftermath 3,279 Words
- Evocation 3,293 Words
- Fortress Construction 2,792 Words
- Recruitment 2,694 Words
- Confrontation 3,261 Words
- A Return Home 3,686 Words
- The Ruins of Fortress Al-Mir 2,736 Words
- Silver City 3,101 Words
- The Mines of Silver City 3,815 Words
- Mesmeratic Magic 3,357 Words
- Silver City Aftermath 3,251 Words
- The Evening Before 2,907 Words
- Sick Tension 3,017 Words
- Fresh Air 3,614 Words
- Invasion 3,182 Words
- Turning Up The Heat 3,120 Words
- Inquisitorial Support 3,682 Words
- The Flame Witch 3,214 Words
- Settling In 3,808 Words
- Inquisition Expedition Aftermath 3,277 Words
- Reassessment 3,142 Words
- Moonshine Burg 3,068 Words
- Visibility 3,365 Words
- Bandit Lord 3,030 Words
- Turnabout 3,665 Words
- Readying Up 3,579 Words
- Slavers 3,805 Words
- Freedom 5,616 Words
- Slaver Aftermath 3,214 Words
- Plans and Preparations 2,882 Words
- Return to the City of Cliff 4,558 Words
- Fallen Plans 3,691 Words
- Scouting Mission 2,816 Words
- Interviews 4,339 Words
- Recruits and Tea 3,877 Words
- The Duke’s Manor 3,421 Words
- The Party, Interrupted 4,139 Words
- The Party, Intercepted 3,149 Words
- The Party, Interloper 3,084 Words
- The Party, Incinerated 3,117 Words
- Aftermath of the Duke’s Party – HawkwoodAftermath - Hawkwood 3,341 Words
- Aftermath of the Duke’s Party – VroxAftermath - Vrox 4,274 Words
- Aftermath of the Duke’s Party – SuleAftermath - Sule 2,442 Words
- Shadow of the Elm Mountains 2,998 Words
- Siege of Elmshadow 3,443 Words
- Holding Steady 3,483 Words
- Master Inquisitrix Sylvara Astra 3,102 Words
- Magical Bombardment 3,167 Words
- Night Assault 4,178 Words
- Rays of Gold 3,987 Words
- The Wall Falls 3,426 Words
- Critical Morale 3,586 Words
- Siege of Elmshadow Aftermath 3,319 Words
- Butterflies 4,799 Words
- Blackout 3,670 Words
- Fissure in the Sky 3,098 Words
- Xel’atriss, Lock and Key 3,035 Words
- A Whole New World 3,202 Words
- Wasteland 3,408 Words
- Alien 3,256 Words
- History Lesson 3,387 Words
- Interrogation 3,230 Words
- Alarm 4,037 Words
- Fissure Aftermath 3,286 Words
- The Duke’s Manor, Aflame 3,266 Words
- Exfiltration 4,768 Words
- The Broken Sky 3,230 Words
- Resolutions 3,565 Words
- Something Burning 3,570 Words
- A Gleeful Reunion 3,978 Words
- Losses 3,692 Words
- Dragonflight 3,340 Words
- Bombardment 3,003 Words
- A Gleeful Aftermath 4,425 Words
- New Hostility 3,337 Words
- Priscilla 3,397 Words
- Forward Thinking 3,108 Words
- Unrest 3,039 Words
- Walking Fortress Istanur 4,003 Words
- Fruits of Research 3,585 Words
- The Powers of the Pantheon 3,341 Words
- Riots 3,153 Words
- Unrest Aftermath 3,117 Words
- Under New Management 2,914 Words
- Walking Fortress Al-Lavik 3,927 Words
- Counter Ambush 3,299 Words
- The Sacred Armor of Inner Strength 3,230 Words
- Underworld Exploration 3,279 Words
- Protection 3,215 Words
- The Unilluminable Room 3,600 Words
- Weapons Testing 3,725 Words
- The Trembling Earth 2,538 Words
- The Walking Fortress Aftermath 3,636 Words
- Shadow Forge 3,004 Words
- Arms Training 3,315 Words
- Return to Elmshadow 2,819 Words
- Phase One – Reconnaissance and PreparationPhase One - Recon and Prep 3,381 Words
- Phase Two – Divide and Provoke 3,129 Words
- Phase Three – Assault 2,786 Words
- Phase Four – Siege 3,258 Words
- Phase Five – Capture 3,745 Words
- Liberation of Elmshadow Aftermath 2,780 Words
- Maintaining Order 3,712 Words
- Securing Territory 3,935 Words
- Of Necromancy and Gods 3,807 Words
- Passing Time 3,462 Words
- Scrying Team 3,186 Words
- Expeditionary Matters 3,826 Words
- Trust 3,165 Words
- Research and Development 3,019 Words
- Arrival in Mystakeen 3,004 Words
- Dawn 5,234 Words
- The Binding Agent 3,423 Words
- Homeland 3,299 Words
- Preparations for a Royal Visitation 4,242 Words
- Prince Cedric Valorian Lafoar 3,207 Words
- The Eternal Empire 3,647 Words
- Leda 2,991 Words
- Domination 3,448 Words
- Silence 3,066 Words
- Trials and Tribulations 3,169 Words
- Expeditionary Team 2,959 Words
- Thinking with Portals Aftermath 3,155 Words
- The Anvil of All Worlds 3,632 Words
- The Infernal Engine 3,136 Words
- Defensive Preparations 3,580 Words
- War Machines 3,235 Words
- The Burning Forge 2,996 Words
- Running the Gauntlet 2,814 Words
- The Final Hurdle 3,247 Words
- Fields of the Dead 2,728 Words
- Day of the Dead Aftermath 3,416 Words
- The Wishing Well 2,909 Words
- Boon 4,100 Words
- The King’s Royal Army 3,418 Words
- Rejection 2,846 Words
- Figure Line 3,064 Words
- The Necropolis 3,264 Words
- The First and Last Primeval Lord 3,579 Words
- Permafrost 2,986 Words
- Acquiring Allies Aftermath 2,994 Words
- Traitors All Around 3,816 Words
- Drills 2,676 Words
- Arms and Armory 2,956 Words
- Enlightenment 3,493 Words
- A Lesser Servant’s Adventures Through the AnvilAdventures of a Lesser Servant 2,493 Words
- Sabotage 3,311 Words
- Emergency Rescue Operation 2,921 Words
- A Missing Leader 2,942 Words
- Crash 3,490 Words
- Saved 3,018 Words
- Opening Act 4,346 Words
- Fallen 2,964 Words
- Hunt 3,430 Words
- Emergency Aftermath 3,275 Words
- Life-Death-Undeath 3,102 Words
- Contracts and Constructs 2,955 Words
- Welcome Home 3,342 Words
- Things Are Seldom What They Seem 2,983 Words
- Desertion and Demises 2,690 Words
- Forward March 3,075 Words
- Concurrent Operations 3,330 Words
- Hell March 2,971 Words
- No Plan Survives Contact 2,962 Words
- Hunkered Down 2,937 Words
- Reinforcements Arrive 3,499 Words
- Fulcrum 3,211 Words
- Descendant 3,515 Words
- Eggs 3,525 Words
- Collapse 3,414 Words
- Interlude on the Ground 3,182 Words
- Fracture 3,190 Words
- The Beginning of the End 2,648 Words
- Meditations on the Battlefield 3,229 Words
- Maze of Infinite Paths 3,144 Words
- Thinning the Barrier 3,328 Words
- Magic Toxicity Levels 2,928 Words
- Interlude with the Grunts 3,075 Words
- Trekking Homeward 2,750 Words
- Race Condition 2,942 Words
- A Glimpse Into the Realms 3,394 Words
- Fortress Under Attack 3,317 Words
- Return to Fortress Al-Mir 3,817 Words
- Takedown 2,657 Words
- Boundary Break 2,954 Words
- Lightning Rod 3,350 Words
- The Empress 2,984 Words
- Dealing with Armies 3,343 Words
- Eternal Optimism 2,917 Words
- A Kingdom Fallen 2,869 Words
- The End of an Empire 3,145 Words
- The Great War Aftermath – Chernlock 2,782 Words
- The Great War Aftermath – Mystakeen 2,932 Words
- The Great War Aftermath – Al-Mir 3,112 Words
- The Stars 2,774 Words
- The Lines 3,556 Words
- The Constellation 3,330 Words
- Epilogue 3,043 Words
- Lost 2,947 Words
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Fortress Al-Mir Conclusion: Hello everyone! That is a wrap on Fortress Al-Mir. I’m quite proud of this one, quite pleased with how it went. However, this post will probably contain…
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